This week the main focus have been on improving the blueprint loading UI and listing of blueprint files. Shows more metadata now, which gives you more info about the blueprint, before loading it.
This was also the week where Fireworks Mania was nominated in two categories for the Danish game award "SpilPrisen - I'll share the result in the video ;)
A Unity indie game devlog about making the game "Fireworks Mania" in my spare time, while having a wife, two kids, a full time day job and a dog.
# FIREWORKS MANIA ON STEAM
1:04 What's in this devlog
1:45 Updating blueprint loading UI
4:22 Using ESC to close Inventory
4:55 Updating blueprint listing UI and logic
7:09 Going all geek talking about how it works and how to improve
9:07 Fixed popup stay even if inventory is closed
10:10 Floating objects on Ranch
10:24 Missing colliders on sink in big house in Town
11:00 SpilPrisen 2021 - Fireworks Mania nominated
# SPILPRISEN 2021
# ALSO CHECK OUT THESE VIDEOS
➤ A day in the life of a game dev with a full time day job
➤ 1.5 Years of Game Development in Unity
➤ Fireworks Mania Weekly Game Dev Log Playlist
# PEOPLE PLAYING FIREWORKS MANIA
# GAME DESCRIPTION
FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.
Various Stream Beats songs - Thanks @Alpha Gaming !
#devlog #fireworks #gamedev #gamedevelopment #unity3d #madewithunity #indiedev #indiegame